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Assassin's Grid
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Assassin's Grid - Player Guide
Player Guide Categories
  1. How To Get Started
    ** Take me to the Crash Course instead! **
  2. Character Creation
  3. User Interface (HUD)
  4. Character Advancement
  5. Skills/Abilities
  6. Trade skills, Gathering, Crafting, Transmutation
  7. Genetic Engineering, BoC Elementalist
  8. Drones
  9. Consumables
  10. Factions and You
  11. Bounty Office
  12. How Do I Pick a Weapon?
  13. Combat: The Art of Destruction
  14. Siege Operations and Conquering Land
  15. Land Management & Sovereignty
  16. Grid Events and Boss Fights
  17. Teams, Team Buildings and Player Buildings
  18. PvP Warzone

Combat: The Art of Destruction
Each player starts with a base Hit Point, base Energy, base damage and base Accuracy. As you gain more status by conquering new lands you gain hit points, damage and energy.

  • Hit Point Calculation: Your hit points are scaled based your status, faction and base hit points.
  • Damage Calculation: Your damage output is scaled based on your status, faction and base damage. Damage output can be modified by using additional damage buffs or using weapons that give +damage
  • Energy Calculation: Most ability that you use, consume your energy. When you are drained out of energy you can only perform basic weapon attacks that are based on base weapon damage. You will not longer be able to modify your damage output based on your base damage.
  • Accuracy Calculation: Each player has a certain amount of base accuracy and it does NOT grow with status. It has to be built up by your aiming skill. You gain accuracy every time you land your weapon attack on your enemy and lose accuracy every time you miss or your opponent evades. The amount by which your accuracy climbs up or down is determined by the accuracy modifier of your weapon. The more accurate the weapon, the faster you will gain accuracy but the quicker you will lose it as well if you miss. More accurate weapons are sensitive to movement. Once a player reaches "Maximum Accuracy" (100%) all weapon attacks dealt by the player results in a Critical Strike!

Dual Mode Combat: FPS+RPG
For FPS enthusiasts, this game offers increased damage bonuses for shooting and making precise hits on your target in Mouse look (Marksman) mode by pressing M. However, to use certain mental skill abilities you MUST switch back to RPG mode by getting out of mouse look. You will need to practice getting in and out of Marksman mode based on what the situation dictates. This game tracks your hits as excellent, perfect head shots, weak, poor etc in mouse look mode only. You can ALSO perform weapon attacks in third person mode by targeting someone by pressing C and pressing the attack button on your HUD (the sword icon) or mouse clicking.

Targeting depends on your accuracy stat. Targeting a player is critical in combat to be able to use special abilities such as Weaken, Kiss of Death, etc. To target a player, you have to face them and press C or PageDown. To attack a player while they are targeted, you need to make sure that the player is at the center of your cross hairs (if you are in Mouse look mode) or you are facing them directly (if you are in third person view). If you are missing your hits on the player, try to move slightly backwards, then forwards to adjust properly.

Weapons can be purchased from SL Marketplace or City of Nu Karne. There are three types of weapons:

  • Melee weapons such as swords, scythes, axes, etc. These provide an additional increase to the attribute Concentration.
  • Ballistic weapons such as pistols, rifles, submachine guns, etc. These provide an additional increase to the attribute Concentration.
  • Siege weapons such as grenade launchers and napalm guns. Grenade launchers and napalm blasters scale damage based on your status.

Marks can increase any variety of these attributes. Marks can be purchased from SL Marketplace or City of Nu Karne. A mark is a DNA alterating enhancer in the scientific sense, in other words a 'blessing' given to you when you wield it. A mark will enhance your player stats and attributes depending on what the mark is.

  • Steadfast: Provides reliability and consistency in your damage and healing output.
  • Reflexes: Increases the chance you will evade incoming attacks. NOTE: Assassins get 1% more Reflexes
  • Block: Increases the amount of damage you mitigate when you use your Block ability. NOTE: Deathstalkers get 1% more Block
  • Hope: Increases the amount you heal with your Heal ability.
  • Brawl: Increases your damage output with physical and weapon abilities. NOTE: Slayers get 1% more Brawl
  • Armor: Reduces incoming damage.

When you die you get disabled and put in a recovery state for a certain amount of time before you can rejoin the combat. Dying is very different than any other game. You can actually play a mini game of death when you die. You get to pick a fate of your death, which allows you to choose from about a thousand ways to die. Your recovery time depends on your fate. You may even get instant recovery if you are lucky or a longer recovery time if unlucky. If you get killed while trying to conquer a land you will have to start the claiming process over again, so hope you get lucky on your fate!


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