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Assassin's Grid - Player Guide
Player Guide Categories
  1. How To Get Started
    ** Take me to the Crash Course instead! **
  2. Character Creation
  3. User Interface (HUD)
  4. Character Advancement
  5. Skills/Abilities
  6. Trade skills, Gathering, Crafting, Transmutation
  7. Genetic Engineering, BoC Elementalist
  8. Drones
  9. Consumables
  10. Factions and You
  11. Bounty Office
  12. How Do I Pick a Weapon?
  13. Combat: The Art of Destruction
  14. Siege Operations and Conquering Land
  15. Land Management & Sovereignty
  16. Grid Events and Boss Fights
  17. Teams, Team Buildings and Player Buildings
  18. PvP Warzone

How Do I Pick a Weapon?
Picking a good weapon that fits your play styles for different situations is key to your success in combat. Before you pick a weapon you may want to know the key points of the combat system used, your attributes and weapon stats. The AG Combat system is cutting edge and by far the best. It favors skill and understanding over power play.


About the Combat System
Assassin's Grid combat system is unique and your outgoing damage depends on your run time performance. It's not just a point and shoot game where the better weapon wins. "The better you play, the better the combat system will favor you." The combat system tracks your performance and increases or decreases your damage output during a fight.

The combat system tracks the following:

  • Your aim (accuracy, your damage increases with better aim! The more you miss, the worse it gets and the more you hit the better it gets. Don't just spam!)
  • Your defensive skills (the more you use them and at right times, the better)
  • Your Energy Management (The better energy levels you maintain, the better)
  • Your health ( you and your opponent take more damage at lower health)
  • Mental Skills (self heal, weaken, shockwave,overpower,kiss of death,strangulate,escape etc. the more you use them and at right times, the better)
  • Physical Skills (punch and kick , don't ignore them if you can, they still count towards your overall performance. Sometimes you can slip in a quick punch or kick while waiting for your gun cooldowns or reloads. This makes a great difference if you use high impact / high energy cost weapons)
With that said, you will see less success if you just blindly shoot.


Understanding Your Attributes

  • Status (Your level, increased by capturing or buying lands. Max 500. Everything in AG scales with your level. The higher your level, the higher your attributes etc.)
  • Health (measure of your hit points, if you are running low on health you can use teas, tonics or crystal HUDs to replenish)
  • Energy (Energy is used to fire weapons and use abilities, if you are running low on energy you can use teas, tonics or crystal huds to replenish) Weapon performances also start to degrade at very low energy levels so make sure you maintain a good balance of health and energy
  • Accuracy (Accuracy is a measure of your aim. Your accuracy goes down when you miss or when your opponent evades or uses mental attacks against you. Your outgoing damage depends a LOT on your accuracy. Maintain maximum accuracy for best results) Accuracy can be gained by landing hits on your target or by using teas,tonics or crystal HUDs. Certain weapons also help gain your accuracy faster based on the concentration stat of the weapon)
  • Armor (Straight damage mitigation against weapon or physical attacks. Armor does NOT provide protection against mental attacks) You can increase your armor by crafting yourself a DNA or purchasing it from an experienced crafter. Or leveling up your team armory building.
  • Reflex (Your ability to "Evade" incoming attacks a.k.a. dodge bullets etc. Not useful against mental attacks. It also reduces your opponent's "Accuracy")
  • Bolster (extra damage mitigation provided when you activate your "block" ability. This is in addition to your armor)
  • Hope (used for self healing, the more hope you have the higher you will heal yourself for)
  • Brawl (Bonus damage added to your base damage. Specially useful for melee or high impact weapon/high energy users)
  • Steadfast ("Steady hands". Makes your attacks far more accurate, increasing their average damage dealt. Specially useful for snipers and other range users with faster / low energy weapons.) It also moderately helps with your "Restore" ability. (Healing another player)


Understanding the Weapon Stats

  • Kill Factor: An average guideline about the "effectiveness" of a weapon in "average combat situations (moderate duration fights against an average opponent with average play style)". This is NOT a measure of how hard the weapon will hit and definitely not an I-WIN button. While higher kill factor weapons mean that the weapon is slightly better than the ones with lower kill factors, you should NEVER pick a weapon just because of its kill factor.
  • Speed: How fast can you use a weapon. A weapon with a speed of 0.5 will perform 2 attacks in 1 second and a weapon with speed of 3seconds will perform 1 attack every 3 seconds.
    • Fast weapons(0.3-1sec) use less energy and are light impact. But that does not mean that they are bad. They are specially deadly in the hands of a very good player who maintains high accuracy on the move and is aware of optimal ranges at all times. if you prefer a faster, high mobility play styles, light impact weapons may help. If used properly Faster weapons can kill even the most formidable opponent. These weapons are recommended for advanced players who have strong knowledge of skills and their opponent's skills.
    • Moderate ( 1-3 sec) Moderate or medium impact weapons. They require medium energy usage They are good for an overall balanced play. Moderate weapons are good for players of all skill levels.
    • Heavy (3-4.0 sec) heavy impact weapons. They are very slow but they normally hit the hardest. They require more patience and calculation to use. If used bad, they will drain your energy dry, waste your precious time with slower attacks and make you battle fodder. If you prefer a more patient , calculated, waiting for your prey or waiting for the perfect opportunity type styles, Heavy weapons such as sniper rifles or heavy melee weapons are the best. These weapons are recommended for players with medium skill level and strong knowledge of the game. The trick to using heavy weapons is to make that perfect attack. Weaken your enemy, tighten up your defenses and attack when the time is right.
  • Energy Cost: How much energy will a weapon drain when making attacks. Low energy weapons come in handy on longer fights and high energy cost weapons come in handy in fights where quick burst of damage is required.
  • Concentration: How fast you will gain accuracy when making attacks with your weapon. High concentration makes you gain accuracy faster resulting in MORE average damage output. High concentration also means that you will lose accuracy faster on missed hits so choose carefully. Look for high concentration if you prefer a more patient and calculated play style and don't miss often. Look for low concentration if you are always on the move or prefer a faster play style.

With that said , know your play styles and increase your game knowledge and carefully pick weapons. Sometimes you may need an arsenal of several weapons that can be used in different situations such as tournaments, boss fights, bounty hunting or land claiming.


Understanding Factions
Slayers are the maximum damage dealers in this game however they do get their maximum damage by using melee range weapons (short ranges). The closer a slayer, the deadlier he/she is. Slayers have the potential to execute even the strongest enemies in a blink of an eye. Slayers also have an added bonus to their physical attacks.

Assassins are known for lethal long range attacks, while damage is very dependent on "optimal ranges" and steadfast attribute, this class is best suited for the player who is very aware of their surroundings and prefers to be at long range. While being at long ranges is an Assassin's speciality, assassins can still hold their own in a close range battle. While at a damage penalty at close range they can still make use of quick mental abilities to take down their enemies. Assassins also have higher reflexes than their counterparts.

Deathstalkers are known for maximum survivability. While their damage output is the lowest of the 3 (less than half of a slayer at peak performance), they compensate for it by survival and ability to inflict "sustained" damage. They are also best at using mental skills and have a higher energy pool than their counterparts. Deathstalkers are also very effective "healers" for self and other players.

 


 
 
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