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Assassin's Grid
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Assassin's Grid - Player Guide
Player Guide Categories
  1. How To Get Started
    ** Take me to the Crash Course instead! **
  2. Character Creation
  3. User Interface (HUD)
  4. Character Advancement
  5. Skills/Abilities
  6. Trade skills, Gathering, Crafting, Transmutation
  7. Genetic Engineering, BoC Elementalist
  8. Drones
  9. Consumables
  10. Factions and You
  11. Bounty Office
  12. How Do I Pick a Weapon?
  13. Combat: The Art of Destruction
  14. Siege Operations and Conquering Land
  15. Land Management & Sovereignty
  16. Grid Events and Boss Fights
  17. Teams, Team Buildings and Player Buildings
  18. PvP Warzone

Factions and You
There are three massive factions that fight for the control of the grid. These factions originally started as small gangs have now evolved into a a major force of the underworld. These are Slayers, Assassins and Deathstalkers. Each of them specializing in a particular kind of attack or skill.

Then there are mysterious ancient masters called Curators. Their origin is unknown but they are very reserved and hidden beings. They have the power to stop anyone from entering a land they oversee. They don't normally interfere with the day to day life on the grid but they can if they feel that the atrocity and harassment has gone way overboard.

Known for highly skilled and accurate attacks. They are also great escape artists. Assassins are known to use their charm and sleuth to perform lethal attacks and annihilate nearby enemies. Assassins receive 1% more Reflexes.

Deathstalkers are students of mental powers and are known to be very sturdy. They have perfected the use of telekinesis and are formidable enemies in battle. Deathstalkers receive 1% more Block.

Slayers are masters of strength and power at close range. They have enormous strength that enables them to overpower their opponents when faced in a physical combat. They have higher overall base damage. Slayers receive 1% more Brawl.

Curators are caretakers of lands. They are peace loving ancient beings of unknown origin. Some say they are descendants of Aryans and like to stay hidden.



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