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Assassin's Grid - Player Guide
Player Guide Categories
  1. How To Get Started
    ** Take me to the Crash Course instead! **
  2. Character Creation
  3. User Interface (HUD)
  4. Character Advancement
  5. Skills/Abilities
  6. Trade skills, Gathering, Crafting, Transmutation
  7. Genetic Engineering, BoC Elementalist
  8. Drones
  9. Consumables
  10. Factions and You
  11. Bounty Office
  12. How Do I Pick a Weapon?
  13. Combat: The Art of Destruction
  14. Siege Operations and Conquering Land
  15. Land Management & Sovereignty
  16. Grid Events and Boss Fights
  17. Teams, Team Buildings and Player Buildings
  18. PvP Warzone

Skills/Abilities
Each skill comes with a set of characteristics. The types of characteristics are described as the following:

  • Damage: Amount of HP you can take from your opponent if you do not have any buffs/gear/status giving you extra damage modifiers.
    Example: The damage of a Punch is 5, so if you are not wearing any gear to increase the damage, you will punch for only up to 5. However, if you have a sword equipped which gives you +2 Brawl, you will Punch for up to 7 (5 + 2modifier).
  • Heal: Amount of health your skill will give you if you do not have any buffs/gear/status giving you extra healing modifiers.
    Example: The healing of the skill Heal is 50, so if you are not wearing any gear to increase healing, you will only heal for up to 50 health. However, if you have an orb equipped which gives you +10 Hope, you will Heal for up to 60 (50 + 10modifier).
  • Energy Cost: How much energy will be consumed from your total energy remaining to use the skill.
    Example: You have 80 energy available and you want to Punch, which costs 5 energy. Your available energy after using Punch once will be 75 (80 - 5).
  • Range: How far you can be from your target for the skill to hit the opponent. Melee weapons, such as swords and scythes, will have a shorter range than pistols and other guns since a sword can only reach as far as you can stretch your arm ;)
    Example: A "short range" attack would be a melee attack such as Punch or Kick of only 5 meters. A "long range" attack would be a range attack such as Shockwave which can blast targets up to 20 meters.
  • Cooldown (CD): How much time needs to pass before you can use the same skill again.
    Example: Punch only has a CD of 1 second. Kick has a CD of 5 seconds. If you use Punch, then Kick, you will be able to Punch again, but Kick skill will not be available for 5 seconds.
  • Weakened State: A disabled state which removes the ability to use Evasion or Block for 15 seconds. A skill which causes a "weakened state" cannot be performed on a target which is already in a weakened state.
  • Area of Effect (AOE): AOE skills are great skills to have if you have more than one enemy attacking you. There are a variety of types of AOE skills such as a damage blast or a pushback.


Skills Available to ALL Factions

Attack - Performs attack based on the weapon you have equipped.
  • Damage to Target: Varies based on weapon damage output.
  • Energy Cost: Varies based on weapon energy cost.
  • Range: Varies based on weapon range.
  • CD: Varies based on weapon cooldown.
Punch - Attack with your fist.
  • Damage to Target: 5
  • Energy Cost: 5
  • Range: Up to 5 meters
  • CD: 6 seconds
Kick - Attack with your foot.
  • Damage to Target: 15
  • Energy Cost: 20
  • Range: Up to 5 meters
  • CD: 10 seconds
Evasion - Increases Reflexes by 65% for 15 seconds.
  • Damage to Target: N/A
  • Energy Cost: 40
  • Range: N/A
  • CD: 15 seconds
Block - Activates your Bolster for 15 seconds.
  • Damage to Target: N/A
  • Energy Cost: 40
  • Range: N/A
  • CD: 15 seconds
Heal - Instantly heals you.
  • Heal to Self: 40
  • Energy Cost: 50
  • Range: N/A
  • CD: 10 seconds
Restore - Instantly heals your target.
  • Heal to Target: 100
  • Energy Cost: 0
  • Range: Up to 20 meters
  • CD: 1 minute
Shockwave - AOE Instantly hits all targets.
  • Damage to All Targets: 40
  • Energy Cost: 40
  • Range: Up to 20 meters
  • CD: 20 seconds
Weaken - Puts target into a weakened state. Cannot be performed on a target which is already in a weakened state.
  • Damage to Target: N/A
  • Energy Cost: 50
  • Range: Up to 20 meters
  • CD: 30 seconds
Do or Die - Converts a percentage of your health to energy. Increases conversion based on status. Also places you in Beserk state dealing 20% more damage, but increases 10% damage done to you for 15 seconds. You will be unable to Block or Evade during this time.
  • Damage to Target: N/A
  • Energy Cost: 0
  • Range: N/A
  • CD: 15 seconds
Motion Sickness - Deals damage proportional to the speed of the moving target. Useful on targets that are rapidly moving such as flying. Lasts for 1 minute.
  • Energy Cost: 0
  • Range: Region wide
  • CD: 1 minute


Skills available ONLY to the specified faction

Escape - ASSASSIN ONLY - Breaks you free from any disability or weakened state by jumping 30 meters away.
  • Damage to Target: N/A
  • Energy Cost: 0
  • Range: N/A
  • CD: 1 minute
Kiss of Death - ASSASSIN ONLY - Reduces your target's Accuracy and Energy by 25% and damages any target within 20 meters.
  • Damage to Target: 10 damage every 2 seconds for 10 seconds
  • Energy Cost: 100
  • Range: Up to 20 meters
  • CD: 1 minute
Overpower - SLAYER ONLY - Heals Slayer for 80 HP. Also puts target into a weakened state and increases target damage taken by 150% from all sources for 15 seconds. Cannot be performed on a target which is already in a weakened state.
  • Base Damage to Target: N/A
  • Energy Cost: 0
  • Range: Up to 20 meters
  • CD: 1 minute
Fizura - SLAYER ONLY - Leaps you toward your target.
  • Damage to Target: 100
  • Energy Cost: 100
  • Range: Between 10 meters to 50 meters
  • CD: 1 minute
Shockblast - DEATHSTALKER ONLY - Blasts the target 30m away from you and places your target into a weakened state. Cannot be performed on a target which is already in a weakened state.
  • Damage to Target: 10
  • Energy Cost: 0
  • Range: Up to 90 meters
  • CD: 1 minute
Strangulate - DEATHSTALKER ONLY - Pulls a target to you, instantly dealing damage up to the amount of energy missing from the target. Meaning the lower the target energy, the harder it will it. Strangulate also leeches life from your target and gives it to you every second for 10 seconds.
  • Damage to Target: Target's missing Energy (1:1 ratio Energy to Health Damage)
  • Energy Cost: 100
  • Range: Up to 90 meters
  • CD: 1 minute

 


 
 
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